Four opponents, one board. Take their King before they take yours.
Three figures are met on the road. Two are waiting at the end of a leg, then a crossroads picks the third of two — the other is never met. Every one of them fights you across a board of its own, and every one of them stands a whole army up to do it — the same sixteen figures you set out, filling both of its own rows before a move is made. Every one of them carries a relic. Take its King and the relic is yours; lose your own and it keeps it. What you win off them is set out on the board at the end of the road: another figure of yours standing on it, one fewer of his, another order to call on, or a fourth move every turn.
Last is the Cloaked Figure, and behind it the King's Table itself — sixty-four carved squares of wet wood under one lamp. Your standing army goes up whole — a King, two Pikemen, eight Soldiers and five Archers, sixteen figures filling both of your own rows — against the identical sixteen of his, mirrored across the wood, and a Warden and a Ferrier of his standing out in front of them. Three moves a turn: walk a figure, or raise a new one. Then he answers with four of his own — and never with fewer actions than you have moves, however many the road bought you — and he raises pieces as readily as you do. He also counts the actions still in his hand: leave your King reachable while he is holding one and he does not threaten it, he takes it. Take his King first and the table is yours.
Every leg is generated from a seed and checked against the real rules before it is walked.
The same seed rerolls the same three legs, in the same order — the seed of the leg you are on is in the Leg readout.
Keyboard: Tab moves focus, Enter/Space activates. On the flats — arrows or WASD walk, Space waits a step, F pours oil. At the board — take hold of a figure and drag it, or press it once and press where it is to go; E ends the turn, Esc puts the piece back down, J shows the road so far.